SLOAN, R.J. (2015) Videogames as Remediated Memories Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. Games and Culture, 10(6), pp.525-550.
In this source we find an analysis over the commercialisation of the player’s needs for retrospection and the consequences that this simulation may bring to the historical perception of the periods they try to emulate. Furthermore, a case study research was conducted where Baudrillard’s theories of consumer objects and simulation were used to analyse two highly representative of commodified nostalgia videogames: Far Cry 3: Blood Dragon (BD) and Gone Home (GH).
This analysis allows me to increase my knowledge about nostalgia and the pleasure that gamers found behind revive old memories of old media during their infancy and give me ideas for new video game designs and concepts that could be appealing to consumers of this type of product.
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