Bibliography ♯13: Measuring the level of difficulty in single player video games

APONTE, M.V., LEVIEUX, G. AND NATKIN, S., 2011. Measuring the level of difficulty in single player video gamesEntertainment Computing2(4), pp.205-213.

In this paper the author make a study of the concept of difficulty in video games and try to give useful definitions for challenges difficulty in the game context as well as a system to measuring the level of difficulty through a virtual player which would give feedback to game developers to adjust and modify different aspects of the videogame difficulty. With this system a series of data can be known, such as the probabilities of success depending on the difficulty and time, the level of ability learnt by the player in one skill, the relationship between this skills and the success of a task, the use of diverse skills in the completion of an objective.  All this information would allow the developer to adjust the difficulties without depending on real playtesting and thus, saving time.

Having a well-developed curve of difficulty is very important in the experience of a player; it allows developing its skills in the game at the same pace that the game adapts to give a suitable level of challenge. Knowing which factors affect the difficulty of a game and which in-game skills allow to surpass a challenge would help me in the development of more entertaining game mechanics and to improve the playability.

 

Web source: LINK

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s