JERABECK, J.M. AND FERGUSON, C.J., 2013. The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior.Computers in Human Behavior, 29(6), pp.2573-2578.
In this source the author addresses a very studied topic: the violence on videogames affecting players’ behaviour but combining it with the aspects of cooperational games to asses if two supposedly opposed videogame behavior influential aspects (aggressive-negative versus prosocial-positive) may counteract each other or on the contrary, one stands out from the other. The author emphasize that the majority of previous analysis have been analyzed with an invalid test (TCRTT). As a result of using a more suitable test it was determined that violence content had little impact on players behavior and the aggressive behavior decreased due to the cooperational components but it did not increase significantly the cooperative behaviour. Nevertheless, it was found that a component of relaxation was associated with cooperative play.
As creators of massive media content that may reach and influence a big number of people within a wide range of ages, we need to be aware of the impact that our design and development decisions may have on the society through this type of studies.
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