“VR-Zen” update #4

I have made the cyclic animation of the dodecahedron and tried to export it to unreal by baking the animation. I had some problems with the speed of the reproduction in unreal and had to speed it up inside unreal, I think that when I did the animation I didn’t turn on the real-time animation option on the time line and because of that the animation moved slower than it should. For the animation of the rest of the models I will do it properly.

This slideshow requires JavaScript.

I have also finished the cylinder model and animation. I have copied and pasted a very flat cylinder one on top of the other since I had the length I wanted. I have thought in 3 moving parts instead of two as Kvesitadze’s sculpture to create higher sensation of movement. As this model would allow very little variety in animation with the deformation of the parts I have decided to create forms by stretching and growing the pieces.

This slideshow requires JavaScript.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s