I have been following the tutorial I mentioned during this three days. These are some examples of some Ryan Kingsley’s tutorials I have been following:
I still have not too much idea of how create hard surfaces and straight edges but at least now I know how to increase the detail of a model by redistributing the mesh polygon density with Dynamesh. I would like to understand better the usage of Dynamesh resolution and its options but at least now I think I can work properly without so many subdivisions.
ZBrushWorkshops (n.d.) [Online]. Available from: <https://www.zbrushworkshops.com/ > [Accessed 13/11/2016].