Live Professional Brief #08

I have made the sole of the boots duplicating the feet and trimming its surface till I got something with the width similar to a sole, then I modeled it using masks and the move brush.

I have also made some protective toe plates with the extracting method and also by creating another protective toe with cylinders and merging them with dinamesh.
I started the helmet by extracting some shapes from the head painting with the silhouette of the mask. Then masking and using the move brush, trim dynamic, inflate and dam_standard I created the volume and shape of it. Then using an sphere I defined de base shape of the mask’s holographic glass with a sphere, then u used move and trim dynamic brushes o make its shape and then mask the surface I wanted to use and extract the surface to get a layer of a specific thickness. I added more detail to the back part of the mask adding another relief for the base of the tubes with the extracting method. After that, I placed some cubes to create the tube connection in the back of the mask and used mask, trim dynamic and move to model them. To make the headphones I used a sphere, copied it , sliced it in two to make the seam and used a Boolean method with a cylinder to make the circular hole. Then I used another spear to create the light bulb.

I modelled the hair from a sphere using the set of brushes I always use (move, dam_standard,…) and added a braid starting it from a cylinder and modeled it with a repetitive pattern. I added two hair bands at the beginning and at the end of the braid using cylinders and then modeled them. Finally I added more detail adding bolts to several parts like the shoulder pads, the neck and the breastplate. I also added small cylinder details in the breastplate.

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Live Professional Brief #07

I have made 2 protective plates in the inside part of the leg and defined with smooth and dam_stadard brush and dynamesh with smooth. I have added to the trousers a separated piece that would have the function o f a knee pad. I have masked the surface and used the move brush and smooth in order to carve its surface. Then I used the move brush to give its final shape.

I have created the exteriors protective plates with the extract methods as well as the relieves in the interior of the same plate. Then I used the move brush to give it shape and the dam_standard brush along with dynamesh with polish to get a more polished result.
I continued the toolbags by modeling them by masking and moving the surfaces then I added a relief border also with masking and the inflate brush. Finally, I used the IMM_Clothing_Hard brush to add some buttons placing them better using move.

After that I centered my attention on doing the legs armor plates and knee pads. I used a sphere to model the kneepad, cut it with the trim lasso brush, and modeled with masks and the inflate brush, move and dam_standard brush. In a similar way I did the rest of the leg plates and the kneepad bands but extracting the surfaces from the leg.

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Live Professional Brief #06

I have created more plates on the hand using the extracting method I used to make armor pieces. Then, for the repetitive plates I copied them and placed in position. I added more detail to the buckle by adding 2 plates inside it with different tools to not mess up the model when using dynamesh. Then I added a bit of more volume to the buckle by adding two lateral plates like being the entrance of the belt in the buckle.
To do the trousers folds I used the standard brush with a very low focal point and Z intensity.

I have continued the face by defining more the nose and creating the eyes and eyebrows. I used the extracting method for the eyebrows I

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Live Professional Brief #06

I have continued by modeling the rest of the body. First I have created the chest extending the neck and using the inflate tool and dynamesh to increase its size. Then using masking and the move brush I extruded the arms and legs. Using Overwatch’s D.va as a reference I modeled the body proportions and shape in order to find that Overwatch aesthetic in the body. I modeled the palm of the ham and the feet using the same process as the arms and legs and then using cylinders as a base I created the fingers separately from the body to not be affected by future dynamesh uses. I also refined the face shapes in order to find that Overwatch aesthetic. In order to make it look softer and cartoonish I used dynamesh with polish to reduce the surface details and define the borders.

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Live Professional Brief #05

I have continued by modeling the rest of the body. First I have created the chest extending the neck and using the inflate tool and dynamesh to increase its size. Then using masking and the move brush I extruded the arms and legs. Using Overwatch’s D.va as a reference I modeled the body proportions and shape in order to find that Overwatch aesthetic in the body. I modeled the palm of the ham and the feet using the same process as the arms and legs and then using cylinders as a base I created the fingers separately from the body to not be affected by future dynamesh uses. I also refined the face shapes in order to find that Overwatch aesthetic. In order to make it look softer and cartoonish I used dynamesh with polish to reduce the surface details and define the

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borders.

Live Professional Brief #04

I have started my model by the head. First I created a sphere and then using the moving brush I started giving shape to the head. Then using masking and the moving and inflate brushes I started giving shape to the eye holes and mouth. Then I created the teeth base and placed a new sphere in the eyehole to have an idea of the shape of the eye. Finally I closed the mouth using the move brush and defined a bit the lips with the Dam_Standard brush.

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Live Professional Brief #03

I decided to use a similar color for the jumpsuit as Ripley’s but a bit with bit more brighter colour as it is going to have a cartoonish look similar to Overwatch. In contrast with this colour I used orange to make the kneepads and part of the armor plates and a military brow to do the major part of the armor. The mask will be more reddish and the holographic surface of the mask will have an orange-yellow hue.

The gun will display the rounds are left in the side and in the back of the weapon.

explorer.jpg

Live Professional Brief #02

I have done my sketch of the final character I will be modeling in 3d. She will have a breathing mask that covers all her face and will have and exoesqueletal support in the legs that will help her to jump and run faster. I used Overwatch as a reference for the proportions and the references I gather for the jumpsuit and armor plates. I added also a futuristic laser gun to the concept as she will also may face aggressive creatures in her journey. On her left arm she have a minicomputer that will let her access to maps and information. She will also will be equipped with a hood to help her shelter of the winds and sandstorms.

explorer01.jpg

Live Professional Brief #01

In this new assignment my main objective is to create a futuristic post apocalyptical character with a cartoonish look. My first idea was to use a similar aesthetic as Overwatch using similar proportions and stile.
My first attempt was to create a young girl that would be like an scavenger with a mix of the looking of a scavenger from Fallout and the style of League of Legends or Overwatch. The character would mix the steampunk and the post apocalyptical aesthetic in her equipment. Nevertheless, I didn’t like this idea at the end and decided to change to a more suitable character for the project.concept01.jpg

My second idea was a woman, part of a crew of space explorer that investigates planets looking for resources for a colony that is in the same planetary system. So she will have to travel between planets an confront different hazards that will find in her way to find and extract those resources. As she will have to face several environmental dangers she will have to be equipped accordingly to survive.

In order to create my concept art I looked for references in Google images and pinterest about space explorers finding interesting concepts of equipment in Halo 5 concepts and the Nostromo crew from Alien film between other references.

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Bibliography:

Overwatch Characters Art Dump (n.d.) [Online]. Available from: <http://www.zbrushcentral.com/showthread.php?205044-Overwatch-Characters-Art-Dump > [Accessed 11 February 2017].
Pinterest (n.d.) Pinterest [Online]. Pinterest. Available from: <https://uk.pinterest.com/ > [Accessed 11 February 2017].
3 & 2017 (2017) Blizzard Entertainment Overwatch Art Blast! ArtStation Magazine, 3 February [Online blog]. Available from: <https://magazine.artstation.com/2017/02/blizzard-entertainment-overwatch-art-blast/ > [Accessed 11 February 2017].