I have continued by modeling the rest of the body. First I have created the chest extending the neck and using the inflate tool and dynamesh to increase its size. Then using masking and the move brush I extruded the arms and legs. Using Overwatch’s D.va as a reference I modeled the body proportions and shape in order to find that Overwatch aesthetic in the body. I modeled the palm of the ham and the feet using the same process as the arms and legs and then using cylinders as a base I created the fingers separately from the body to not be affected by future dynamesh uses. I also refined the face shapes in order to find that Overwatch aesthetic. In order to make it look softer and cartoonish I used dynamesh with polish to reduce the surface details and define the borders.