Project Development 22

I have finished of fixing the skeleton and bind it again, starting again the process of painting the weights. I found some problems when I used symmetry with the weights because some bones weren’t bound so I had to bind them to the mesh and do again the process of symmetry. I had also to repositioning some joints like the shoulder, clavicle and ankle.

I look for a tutorial in order to use IKspline for drive the back, the tail and the tongue of the characters. I found this interesting video:



Jason Baskin (n.d.) Tutorial: Rigging an IK Spline Back in Maya [Online video]. Available from: < > [Accessed 25 July 2017].

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