I had to set up alShader in order to use the nHair preset material to render the textures I followed this tutorial to do so:
I have followed Adam Skutt’s tutorial in order to change the setting for the material and then rendered the hair several times changing parameters to get the desired result and finally, exporting the textures that I will use for the leader ponytail.
I started the process of creating the cards for the ponytail using a technique I learned during the preproducction:
In the second part of the video Daniel Cahill show how to create cards for long hair using a hairstrip brush founded here:
I created the different levels of the hair explained in Adam Skutt’s tutorials using this method inside Zbrush and then moved to Maya to tweak the results in order the cards don’t clip between them, I used move topological inside zbrush in order to fix this problem.
I have test the results in Unreal having some feedback on the final look and tweaking the cards again. I followed this tutorial in order to create the transparency for the hair:
The result is a bit disappointing and need to be fix as the hair looks very hollow and have a lack of density at the end of the hair I will fix this by moving the UV maps as well as increasing the hair density for the textures, having to repeat the rendering process again. Also, as the colour is too dark, I will have to make some retouches in Photoshop in order to make the colours brighter.