Video Game’s Forefront: Horizon Zero Dawn

Horizon Zero Dawn (Guerrilla Games, 2017) is a action role-playing video game and exclusive for PlayStation 4 platform. The Backstory goes around Aloy, a hunter that lives in a world infested by robots who have taken the place of the animals. The objective of Aloy as a hunter is to destroy and scavenge those robots in order to get resources while the player discovers the backstory of the character in a very interesting and thrilling storyline.

Guerilla Games are best known for their Killzone franchise now with Zero Dawn open the doors of a new one allowing them to expand their horizon to new types of games.

They have developed their own game engine called Decima that was used in previous games like Killzone Shadow Fall (Guerrilla Games, 2013) and was altered in order to adapt it to the necessities of this new game in order to have a biggest draw distance and loading speed in order to work in an open world game.

The game was very successful being the best-selling game during its release week in the UK and is the most successful title in PS4 since Uncharted 4. It has won several awards like Game Critics Award 2015 and 2016 for original game and Develop Awards for animation in 2017. A expansion of the game called The Frozen Wilds were announce this year at E3 giving new content to the original game.

Graphically the game is astonishing, the designs and concepts are incredible and the graphics are out of this world. Especially characters’ models are very realistic, being the hair the most distinctive aspect of them which has reached an incredible amount of detail to be rendered on a real time engine. One of the main Character artists who were on charge of the modeling of the hair is Arno Schmitz who did Aloy’s, the main character. The Hair was done by Jonathan Lithvall with 100k triangles to be fully dynamic. It was driven by 50 splines with a stable 30fps on PS4.

The technology and complexity used in this hair is amazing, I wanted to talk about it as it relates directly with my intention on doing a ponytail for the alien leader, obviously a lot less complex due to time and knowledge constraints. Knowing how complex the hair can be in a character and how many triangles can be used in a main character’s hair will allow me to produce my model with more accuracy and using the industry standards.

Bibliography:

Horizon Zero Dawn (n.d.) [Online]. Available from: <https://www.guerrilla-games.com/play/horizon > [Accessed 13 August 2017].

Playstation (n.d.) Horizon Zero DawnTM [Online]. Playstation. Available from: <https://www.playstation.com/en-gb/games/horizon-zero-dawn-ps4/ > [Accessed 13 August 2017].

ArtStation (n.d.) Johan Lithvall [Online]. ArtStation. Available from: <https://www.artstation.com/lithvall > [Accessed 13 August 2017].

ArtStation (n.d.) Arno Schmitz [Online]. ArtStation. Available from: <https://www.artstation.com/arno > [Accessed 13 August 2017].

ArtStation (n.d.) Aloy: Brave Costume, Sven Juhlin [Online]. ArtStation. Available from: <https://www.artstation.com/artwork/QYgDl > [Accessed 13 August 2017].

ArtStation (n.d.) Horizon: Zero Dawn Environment Work, Matthijs Verkuijlen [Online]. ArtStation. Available from: <https://www.artstation.com/artwork/ymzmQ > [Accessed 13 August 2017].

ArtStation (n.d.) Horizon: Zero Dawn – Meridian Shaders/Textures, Stefan Groenewoud [Online]. ArtStation. Available from: <https://www.artstation.com/artwork/WQga2 > [Accessed 13 August 2017].

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